Description: The purpose of project 3 is to to create or modify an existing activity tracker application that links to a basic wearable device, empowering users to be healthier through behavior change. For our project we wanted to create an app that provides beneficial activities, rewarding those behaviors rather than behaviors that “cheat” the system of physical activity. To complete this we focused on the user’s mental model when doing physical fitness, affinity diagrams, journey mapping, using AI, and creating an app layout design using Figma.
Problem Statement: College students need a more motivating way to track their physical health and fitness with incentives to prevent cheating.
Affordances chart
Brainstorming chart
Design Question: How can we motivate students to engage more in their physical health and fitness without cheating while influencing others to focus more on their physical health too?
Our solution to this problem is to create a fitness “social media” application, of sorts, that is catered toward college students. Within this app, students will be encouraged to get outdoors and explore their new surroundings through various hikes and trails in their area. They can follow their friends and college institution’s group, where they will be able to find unique spots by scrolling through the recorded paths people have posted.
Continually, people can leave small “prizes” with names or a target audience on them at the turn-around point, or middle, of the hike. This will be a fun way to motivate people. At this point, they will be able to take and “post” a selfie of them at the spot, which will allow the hike to count in their profile.
Finally, for each mile hiked, they will receive a certain number of stars. At specific “mile”-stones, they will level up, earning prizes such as Summit Seeker merch, along with new titles in their profiles. Along with stars they can form a streak which will make them feel accomplished and motivate them to keep on going on more hikes.
Secondary Research: For our project we conducted research about fitness in college, cheating related to tracking fitness. This research will broaden our understanding of fitness in college. As we did our research we wanted to explore how can we motivate students to engage more in their physical health and fitness without cheating while influencing others to focus more on their physical health too? Our secondary research has been conducted around:
My Thoughts: After doing all of the research for this project, I learned so much about different types of illnesses college kids often get on campus. My learning includes the mental aspect as well as the physical aspect. I believe that this project, and the upcoming solution, will be very useful because from my personal experience, when I got sick on campus, I personally didn’t know what was wrong with me from the symptoms and I had to call my mom at first to get answers.
Part of our affinity diagram from our interview findings
Data: Interviews
After researching, we moved on to data, with each team member conducting an interview. The data from these interviews helped us find patterns within their experiences and gained a better idea of their habits and motivators regarding physical activity. Our interview findings are exercising is a big stress reliever, there is a variety of exercises people enjoy as they workout such as lifting weights, group workouts, and walking. Many people love to work out and use technology to motivate them to stay active but there are still barriers including time management, busy schedules, and weather.
My Thoughts: From the interviews I found it interesting that there many similarities of the answered questions.
This is our in-depth scenario for our project
First 3 design pages of the Summit Seeker app
Last3 pages of Summit Seeker App.